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If the program creates an Intersection Point that is not located on the roof plane edge, move that edge so that it is closer to the fireplace and the roof plane is more narrow and try again.. Use the roof planes edit handles to: Angle the low edge of the roof plane up to the Intersection Point.
Drag the short edge of the roof plane outward until it disappears and the roof plane becomes a triangle. Use the Point to Point Move edit tool to move the new roof plane so that its ridge edge is adjacent to the original roof planes ridge.
Click the Center Objects edit button. Move the mouse pointer over the fireplace. When a center axis displays over the fireplace, click once. Remember to restore the settings in the Build Roof dialog if you intend to draw more structural roof planes in your plan. The cricket created above can easily be converted into a dormer vent. Begin by closing the 3D view and returning to floor plan view.
To create a dormer vent 1. If you draw the wall in the wrong direction and its siding layer faces the interior, select it and click the Reverse Layers edit button.
Click on the wall to select it and click the Open Object edit button. See Roof Tab on page With the wall still selected, use its edit handles to move it the desired distance from the eaves of the roof cricket. A selection of attic vents is available in the Library Browser. See Vents on page of the Reference Manual. Skylights Skylights can easily be added using the Skylight tool.
When you release the mouse button, a skylight is created and can be repositioned and resized using its edit handles. For more information, see Skylights on page of the Reference Manual. One common example is a reverse gable roof, created when a house has gable walls that are perpendicular to one another, as in an L-shaped home. We can create a reverse gable roof on an L-shaped home using the Break Wall To create an L-shaped home 1.
Draw an L-shaped house with the following dimensions: Left wall – 30 feet long Upper wall – 45 feet long. Right wall 18 feet long. Lower wall extending left from the right wall – 25 feet long. Vertical wall connecting two lower walls – 12 feet long. Lower wall extending right from the left wall – 20 feet long.
To create a reverse gable in this plan, we need to create three gable walls: two running vertically and one horizontally. To add a gable roof to the plan 1. Check Full Gable Wall on the Roof tab of the Wall Specification dialog for these three walls: The far left vertical wall The far right vertical wall The bottom left horizontal wall 2.
Your plan should look like this:. Built this way, the gable wall on the left produces roof planes that extend too high and will interfere with the roof over the lower part of the house. To correct this, use the Break Wall. We can then specify the upper section as Full Gable without affecting the lower section. To use the Break Wall tool 1. Extension snaps should help you place the break at the right place.
See Extension Snaps on page of the Reference Manual. Open the lower portion of the wall for specification and on the Roof tab of the Wall Specification dialog, clear the Full Gable Wall checkbox and click OK. You now have two full gable roof sections meeting to form your L-shaped roof. Your plan should look like the following image:. Notice the step in the ridge line. This can be corrected by resizing the lower gable wall.
Select the vertical wall to the right of the bottom gable wall and move it to the left 2 feet, reducing the length of the gable wall from 20 to 18 feet. When you are finished, rebuild the roof. This completes this Roof Tutorial. You can use any combination of the techniques described here to create a wide variety of roof planes.
Lets return to our Stucco Beach House plan and apply what we have learned. Adding a Roof Now that we have a basic understanding of the automatically roof tools, lets return to our previously saved Stucco Beach House plan, as it looks like our house could use a roof now. To edit the default roof 1. Close any other views you may still have open. For the following steps, only the floor plan view should be open. Starting on Floor 1, we will start by using the Select Objects tool to select the top horizontal exterior Kitchen wall, as indicated in the image below.
Open the following second floor walls specification dialogs and assign the settings shown in the following image on the Roof tab of the Wall Specification dialog. See Roof Tab on page of the Reference Manual. Individual walls can be selected and edited in both 2D and 3D views. See Editing Walls. Full Gable Wall. To turn on automatic roof generation 1. Set the Pitch in 12 to 3″.
You can go to the Materials tab to change the material of your roof, where we will choose an Earth Roof Tile material. Click OK to close the dialog and generate a roof. Recall that the additional walls you now see displayed are attic walls. Troubleshooting Automatic Roof Issues Creating a roof automatically can require experimentation and practice. Here are some suggestions for troubleshooting a problematic roof design.
See Automatic vs. Manual Roofs on page of the Reference Manual. Roof Directives in Walls As discussed in this chapter and in the Roofs chapter of the Chief Architect X5 Reference Manual, the program will automatically generate a roof plane bearing over each exterior wall in a plan to produce a hip roof. If you require a different condition over a particular wall, such as a triangular gable or side wall of a shed roof, you can specify that condition on the Roof tab of the Wall Specification dialog.
Specifying roof directives that do not reflect what you require directly above a selected wall, however, can often result in drastic and unwanted changes to your roof.
For example, when two parallel walls are specified as Full Gable Walls, a single ridge will be created between them. If a wall that is perpendicular to these walls is also specified as a Full Gable Wall, the roof becomes more complex with an additional ridge, two valleys, and two hips.
If you are seeing hips or valleys in your roof where you do not expect them, revisit the Roof tab of the walls supporting the affected roof planes. Roof Heights The heights of all automatically generated roof planes are based on the heights of the walls that they bear on. Wall heights, in turn, are determined by the ceiling heights of the rooms that they define. If you generate a roof and it seems to be more complicated and has more roof planes than it should, take a look at the ceiling heights of the rooms in the plan.
Often, the correct way to. See Lowered Ceilings on page of the Reference Manual. Controlling Roof Ridges A single roof ridge will generate for as long as the bearing walls that support the roofs on either side of the ridge are the same distance apart.
When alcoves or bumpouts are introduced along either bearing wall, the ridge is likely to become broken. If a bumpout is added that affects the length of either Full Gable Wall, or if an alcove is added anywhere along the length of the structure, the ridge will no longer follow a straight line. There are a number of ways to maintain a single ridgeline in the presence of alcoves or bumpouts: Use the Break Wall tool to control the length of a Full Gable Wall section.
Increase the Minimum Alcove Size to specify what size alcoves are roofed. Use the Extend Slope Downward roof directive to allow the roof over a bumpout to extend lower then the ceiling height in that area. Specify the area inside of an alcove as an “Open Below” room with a roof but no ceiling, and Use Soffit Surface for Ceiling specified. See Room Types on page and Structure Tab on page The shell and basic structure of our plan is complete, but a lot of interior finishing remains.
Our plan still needs lights, outlets, and fixtures to be a functional home. In addition, the interior could use some creature comforts such as furniture, wall coverings and moldings. You may want to save this tutorial using a new name to archive your previous work. Controlling the Display of Objects We have a roof on our plan, but in this tutorial well be working on the plans interior, so we do not need the roof planes to show in floor plan view.
As we learned in the previous tutorial when we turned off the display of attic walls, the display of objects is controlled in the Layer Display Options dialog.
For more information about layers and using the Layer Display Options dialog, see Layers on page of the Reference Manual. To control the display of objects 1. Press the letter R, find the layer “Roof Planes” and remove the check from the Display column. While were at it, lets also turn off the display of “Windows, Labels” and “Doors, Labels. Working with Library Objects Chief Architect comes with a library that contains thousands of library objects that can be used in a plan.
For more information about the library and library objects, see The Library on page of the Reference Manual. To use the Library Search feature to locate a symbol and place it in the plan 1.
Move up to Floor 2 using the Floor Up tool. Click the Turn on search filtering options button, then check Match entire word. In the text field, type “bed” and notice that search results will display below as you type.
Click on a bed in the search results list to select it for placement. When a library object is selected for placement the mouse pointer icon indicates the type of library object selected, a preview outline of the object displays in floor plan view, and basic information displays in the Status Bar at the bottom of the program window.
Library objects can be selected and edited using the mouse. They can also be opened for specification, a method that offers the most complete editing capabilities. To use library search to place a furniture symbol 1. Click the Select Objects button or press the Spacebar and click on the bed to select it.
When selected, the bed displays edit handles. Use the Rotate edit handle to rotate the bed. Use the Move edit handle to move the bed up against the right wall.
You can modify the materials for the bed by using the Select Objects select the bed, and click on the Open Object Specification dialog. Next, select the Materials tab, and select the element of the object you want to apply a new material to, such as the Bedspread.
Click on the Library Material button to display the Select Library Object dialog, which allows you to browse materials available in the Library to apply as the bedspread. For the purposes of our example, we will choose a light brown fabric. Repeat this process for any of the other materials on the bed you may want to adjust, then click OK to apply the changes which will be visible when you create a camera view.
Now well place some fixtures. If you cannot find what youre looking for, the Library Search feature can help. To use library search to place a fixture symbol 1. Type toilet into the search field at the top of the browser window.
As you type, search results display in the Directory pane. Select the Standard toilet from the search results. Click in the master bathroom to place the toilet. If there are multiple library objects in a plan that are similar, they can be replaced at the same time using the Replace From Library To replace a library object 1.
While the Select Objects tool is active, click on the toilet in floor plan view to select it. Click the Library button to select an item from the library to replace the standard toilet. Using the tools and techniques learned so far, place fixtures and furniture in both bathrooms on Floor 2 and Floor 1.
Applying Room Moldings In Chief Architect, you can specify base, crown and chair rail moldings for any room. The library contains hundreds of molding profiles; and in addition, you can create your own profiles and save them for future use. Moldings can be used in a variety of creative applications. Well start by applying a crown molding in the master bedroom, and then well add a chair rail to the dining room.
Finally, well create our own molding profile and use it to create a tray ceiling in the dining room. To add crown molding Now lets take a look at our master bedroom in a 3D view. See To create a camera view on page 46 for information about using the Full Camera 1.
With the camera view of the bedroom still active, click the Select Objects button or press the Spacebar, then click in a blank space on the floor of the room to select it. Click the Open Object master bedroom.
On the Moldings tab: edit button to open the Room Specification dialog for the. Uncheck Default, and then click the Add New button. In the Select Library Object dialog, you can either search or browse to find a crown molding that suits your needs.
When you find one, select it and click OK. If you wish, you can specify the Height and Width of the selected molding. In this tutorial, a Height of 4 inches is specified. Click OK to close the Room Specification dialog. Chair rail moldings can be applied to a room in the same manner. Base moldings are already applied in most room types by default, but can be edited, removed or added here, as well.
To add chair rail 1. Click the Open Object edit button to open the Room Specification dialog for the master bedroom.
Specify a Height of 2″ and set the From Floor value to 32″ inches. Click OK. Applying Wall Coverings Now well apply a wall covering to the master bedroom. Wall coverings can be used in addition to a walls surface material to create accents like wallpaper borders or wainscoting. For more information about wall coverings, see Wall Materials on page of the Reference Manual. To apply a wall covering 1.
Select the master bedroom and click the Open Object edit button. Browse to an appropriate material for your wall covering, and click OK. For the purposes of our example, a Natural Beadboard material is used. Creating a Tray Ceiling A tray ceiling is a special kind of stepped ceiling. There are a few different ways to create a tray ceiling in Chief Architect.
Each method has advantages and disadvantages. Polyline solids can be used, primitive objects can be used, even soffits can be used to create tray ceilings. Using a room with a crown molding is a method that works particularly well because it can easily follow the outline of a room, regardless of its shape.
First well create a room, then apply and adjust a crown molding. To create the room 1. Type fan into the search field at the top of the browser window. Select the Lantern ceiling fan from the search results. Click in the near the middle of the master bedroom to place the ceiling fan. Specify the Number of Sides as 8, and the Side Length to 48″. Note that the program automatically creates an invisible wall to ensure that an island room condition doesnt result by adding this room within a room.
For more information, see Room Definition on page of the Reference Manual. To modify the room to create the tray ceiling 1. Next, click on the Open Object edit tool to display the Wall Specification dialog for all of these walls. Now use the Select Objects button, or press the Spacebar, then click in the main Master Bedroom area to select it. Now, open the Room Specification dialog for the small octagonal room.
On the General tab, uncheck the box beside Show Room Label. While still on the Structure tab, click on the Ceiling Finish button, and change its material.
Uncheck Default, then click the Select button to display the Select Library Object dialog, where you can choose to apply a different molding, then click OK.
Now lets take a look at our master bedroom in a 3D view. See To create a camera view on page 46 for information about using the Full Camera tool. If you would like, you can continue adding interior elements from the Library Browser before continuing to work on this plan in the Kitchen and Bath tutorial. This tutorial continues where the Materials Tutorial left off. You should save this tutorial using a new name to archive your previous work. The tools and techniques used to design kitchens and bathrooms are very similar.
This tutorial focuses on kitchen design. When youre finished you can use what youve learned to finish up the bathrooms as well. Well begin by placing a cabinet in the kitchen and editing its dimensions, orientation, and placement. For more information about cabinets, see Cabinets on page of the Reference Manual.
To place a base cabinet 1. Zoom in on the Kitchen area in floor plan view. Click to place a base cabinet anywhere in the kitchen. Once a cabinet is placed, it can be edited like other objects. To select and edit a cabinet 1. Cabinets can be selected using one of the following methods.
Click on the cabinet while the Select Objects tool is active. Click on the cabinet while any of the Cabinet Tools are active. This allows only cabinets to be selected. Right-click on the cabinet when another tool is active. When the cabinet is selected, edit handles, a front indicator, and a temporary dimension display.
As with other objects, the arrow that displays when the pointer is held over an edit handle indicates what edit function that edit handle will perform. Move a cabinet using the move edit handle. By default, you can move a cabinet along either the X axis or the Y axis. To allow unrestricted movement, hold down the Ctrl key or click using the right mouse button then drag the cabinet.
Resize two sides of a cabinet using a resize edit handle, located in each corner. Extend a cabinets edge on one side using an extend edit handle. One of the extend edit handles also displays an arrow that indicates the cabinets front. Rotate a cabinet using the rotate edit handle. A temporary dimension updates as the cabinet is moved or resized. When the cabinet is selected, you can also click the Open Object edit button to open its specification dialog and make a wide variety of changes to the cabinet.
To lay out base cabinets for this tutorial 1. Place and position several initial base cabinets in your plan and edit their width and orientation as shown in the following image. Notice that two of the cabinets are 36″, two are 24″ wide, one is 33″ and one is 27″ wide. A cabinet snaps to another if they are in alignment, facing the same direction, and of the same type. Note: The display of cabinet module lines has been turned on in the following images.
See Displaying Cabinets on page of the Reference Manual for more information. On the General tab: Specify a Width greater than the Depth.
The selected cabinets width should already have been changed to 36″, which works well with a 24″ depth. If it isnt, change it to 36″ now. Click the Special drop-down list and select Corner. On the Front tab, uncheck the box beside Diagonal Door. Repeat this process with the upper left Base Cabinet and open it for specification: On the General tab, change it to a corner cabinet as we did in the previous step.
On the General tab, change the Left Side Width to 36 inches 36″. On the Front tab, uncheck the box beside Diagonal Door if it is checked. Click OK to close the Base Cabinet Specification dialog, then select this cabinet, use its rotate edit handle, then move it into the corner, until it bumps into the walls.
Note: To move a group of cabinets, select one cabinet, place the pointer over the move handle, the click and drag the mouse cursor and you can push the entire group of cabinets. To place wall cabinets 1. Click very above the left corner base cabinet to place a wall cabinet as shown. On the Moldings tab, choose Add New to add a new molding profile to the cabinet. Click OK to apply these changes to the wall cabinet. Once you have finished modifying the original wall cabinet, select it and click on the Copy edit tool, then click near the opposite wall to place a second wall cabinet identical to the first, and rotate it so that it faces out in to the door, instead of in to the wall.
Note: The display of cabinet face indicator lines has been turned on in the following images. Adjust their width and orientation to match the wall cabinets below.
When objects are very close to one another or occupy the same vertical space in floor plan view, it may be difficult to select the intended object. You can select an objects, then click the Select Next Object edit button or press the Tab key to select a neighboring object. The Status Bar indicates which object is currently selected.
Placing Appliances Appliances come in two basic varieties, freestanding and built-in. Most plans use both types, including this one. For more information about library objects such as appliances, see The Library on page of the Reference Manual. To place a freestanding appliance 1.
On the left of the kitchen, click in the empty space to the bottom of the base corner cabinet to place the refrigerator. In the Appliances library, find the electric range and select it for placement.
Place the range in the empty space on the right of the kitchen. To place a built in appliance 1. Open the Fixtures category to the Sinks library, find the double self-rimming 32 inch sink and select it for placement. For the purposes of this tutorial, we used the Offset 32″ sink.
Click on the base cabinet near the top of the screen that is 33″ wide to place the sink. In the Appliances library, find a basic dishwasher, select it for placement, and click on the cabinet to the right of the sink. Editing Cabinets and Appliances Weve already learned how to edit the dimensions of cabinets and appliances in floor plan view.
Like other objects, cabinets and appliances can also be edited in their own specification dialogs. This method allows a higher degree of customization.
To edit cabinets in the Cabinet Specification dialog 1. Select the cabinet to the left of the sink and click the Open Object edit button to open the Base Cabinet Specification dialog.
Select the drawer in the preview. Notice that clicking anywhere on the preview takes you to the Front tab. A new Cutting Board face item, as well as a new Separation, will be added below the drawer that you selected. Click on the cutting board in the preview, then click the Move Up button three times to move the cutting board above the drawer and the empty spaces above and below it.
Select the Separation and click the Move Up button three times, as well. Follow this same procedure to make any additional changes to the other cabinets in your kitchen area, such as creating a bank of drawers, or changing the handle for drawers to be knobs.
Finally, we will add in several smaller base cabinets to fill in the gaps between appliances To edit appliances in their specification dialogs 1.
Select the refrigerator and click the Open Object Specification dialog. Creating a Custom Countertop Now well create a kitchen cabinet island, and add a custom countertop with an overhang. To create a cabinet island 1.
Click to place a base cabinet in the kitchen area, and select it. To create a custom countertop 1. Turn on Object Snaps. Select the custom countertop and use the edit tools to edit its shape as shown in the following images, where we have applied an Angle Hatch Fill Style to the Custom Countertop for easy viewing. For more information, see Break Line on page of the Reference Manual. You can also draw End to End dimensions from the Base Cabinet to the edge of the Custom Countertop, and use those dimensions to type in a precise value for the distance.
Finally, lets return to the Floor Plan view, add one more Wall Cabinet and Soffit above it on the right side of the kitchen, and resize them so that they are slightly wider than the Range below them. Creating Architectural Blocks Groups of items can be blocked together and saved to the library for use in other plans. To create an architectural block 1. While in Floor Plan view, group select all objects you would like to include in the architectural block.
One way to group select the objects is to hold down the Shift key and select additional objects to add them to the selection set. There are many other ways to select and group select objects. For more information, see Selecting Objects on page of the Reference Manual.
To add objects to the library 1. If it is not still selected, select the architectural block. Right click on the Base cabinet name in the Library Browser and select Rename to change this cabinets name to Kitchen Bar. Now click and drag the newly named Kitchen Bar cabinet into the appropriate User Catalog folder that you have created for it, such as Base Cabinets. To explode an architectural block 1. Select an architectural block. Click the Explode Architectural Block edit button. This method of editing is very powerful and allows objects to be edited easily in vertical space.
Next well edit wall cabinets and add a range hood. For more information about working in 3D views, see Working in 3D on page of the Reference Manual. Click and drag a line of sight that intersects the group of cabinets that includes the range. Zoom in on the kitchen. Click the Select Objects button, then click on the wall cabinet above the range, which should have double doors and be slightly wider than the base cabinet below it. Click on the cabinets bottom edit handle and drag it upwards.
When the temporary dimension indicates that the cabinet height is 18 inches, release the mouse button. To place a range hood 1. Click above the range to place the hood. If necessary, adjust its height and size using its edit handles. Finishing Touches You may want to add a few finishing touches.
Add furniture to the dining nook and change the flooring to match the kitchen. Add a table and some chairs to the dining area. Continue placing objects from the Library Browser to customize the remainder of the house design.
In floor plan view, click Fill Window. Create a Full Camera view that starts from the exterior and release the mouse button in the kitchen. See To create a camera view on page Use the Mouse-Orbit Camera tool to adjust the cameras perspective.
If you want, you can turn off the display of the backdrop in the 3D View Defaults dialog. Select the flat cut line and use the position slider to specify the location of the cutting plane.
If you would like, you can continue working on this plan in the Landscaping Tutorial. Materials display on the surfaces of objects in 3D views and can make a 3D view appear highly realistic. When applied to most objects, material quantities will also be calculated in the Materials List. This tutorial continues from where the Interior Design Tutorial ended. Setting Materials Defaults Material default settings determine the materials used by different objects when they are initially created.
Setting the correct material defaults before beginning a project may help you save time. To set material defaults 1. There are a two options. You can do either or both: Select an item in the tree list and click the Edit button to open the defaults dialog for that type of object.
The default dialogs for architectural objects such as doors and windows have a Materials tab that allows you to set the material defaults for object components. See Using the Materials Tab on page Select Materials and click the Edit button to open the Material Defaults dialog.
Here you can set the material defaults for many different objects, including some that do not have default dialogs. See Material Defaults on page of the Reference Manual. When you are finished, click OK to close the defaults dialog, then click Done to close the Default Settings dialog. Once an object has been placed in a plan, the materials applied to it can be changed in a number of ways. Using the Materials Tab Most objects materials can be assigned in their specification dialog in both 2D and 3D views.
The materials used by a door, for example, can be edited on the Materials tab of the Door Specification dialog. For more information, see Materials Tab on page of the Reference Manual. To change material on an object using the Materials tab 1. Click the Select Objects button, then click on the double door leading from the master bedroom to the deck on Floor 2 to select it.
Find and select a material and click OK. You can continue to specify component materials. The preview in the dialog updates as changes are made. When finished, click OK to close the specification dialog. The materials used in individual rooms can also be specified. Rooms can be selected in both floor plan and 3D views. In floor plan view, click in an empty space within a room. When selected, the whole room is highlighted. If you accidentally select an object other than the room, you can press the Tab key on the keyboard until the room is selected.
In camera views and overviews, click on the floor of the room to select it. To edit a room using the Materials tab 1. Select the master bedroom and click the Open Object Specification dialog. Layers control what displays for each of the drawing pages to help create professional detailed construction drawings. See our sample construction drawings. Create site plans for single or multiple lots. Import terrain survey data or use the Terrain Modeling tools — terrain data can then be used for a 2D site plan or viewed in 3D to show the specific topography.
Road, Sidewalk, Hill and Valley tools provide added detail. For Landscaping, there’s over 4, plants with detailed information about each plant including integrated Hardiness Zone Maps. Define a North pointer and seasonal settings to create sun studies, shadow effects and overlays. Decking tools include automatic and manual deck framing; customize deck planking and materials.
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It is designed to automatically retrieve the information and display it as a system tray notification at regular time intervals. The main goal of the program is to provide you with real-time information in order to know when it is time to save your work or connect the computer to a charger.
Keybreeze also shows you what groups of programs you use most often. Thanks to that you can quickly and easily re-open them. Keybreeze is necessary for the home and office user.
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With the camera view of the bedroom still active, click the Select Objects button or press the Spacebar, then click in a blank space on the floor of the room to select it.
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